This unique and extensive Course comes with Project files and takes users through the process of creating and publishing animated rendered frames of products, using 3ds Max, V-Ray and Webrotate360.
Users will have a unique insight into the entire process of setting up studio lights, with HDRI maps, animate products, use LUT files inside and outside 3ds Max, create Photoshop actions to automate functions, use Max scripts, publish content to your website via Webrotate360 and much more.
Every technique covered in this course is backed by 10+ years of experience in the 3d Visualization/Production Industry, and popular Books Published on these key subjects .
My methodologies are widely implemented by Award Winning Visualization companies and famous Film Studios World Wide.
Users will have 24/7 technical support, and Learn How to:
1- Set up the 3ds max scene
2- Load up the V-Ray rendering engine and set up the scene for draft renders
3- Create and setup a V-Ray Dome Light
4- Apply and edit the V-Ray HDRI Light
5- Create and Edit a Camera Animation
6- Create and edit a V-Ray Material
7- Add and Edit HDRI to the Environment
8- Add and edit a 3ds max LUT file in the Frame Buffer
9- Create and Edit a Stainless Steel Material
10- Set up V-Ray for High Resolution Renders
11- Create an Animatic Preview
12- Fixing Gamma Issues
13- Use LUT Explorer script to save the render with the LUT applied
14- Use Garagefarm to Render the frames
15- Create Photoshop actions to automatically apply LUT files and reduce image sizes
16- Upload and launch your files using Webrotate360 and SpotEditor
17- Much more