4.4  294 reviews on Udemy

Video Game Music: The Complete Composer's Guide (2020)

From 8-Bit to Modern, Learn How to Compose & Implement Music for Video Games. Redesigned for All Experience Levels.
Course from Udemy
 3087 students enrolled
 en
Compose Video Game Music for every Console Generation (from retro 8-bit to Modern consoles)
Compose Video Game Music for all Game Genres (Action, Adventure, Action-Adventure, RPG, Simulation, Strategy, Sports, Casual & Educational)
Compose Interactive Music using Middleware (FMOD Studio, Elias Studio, WWise)
Program Music into the Unity Game Engine
Build a Demo Reel to share with Game Developers
Communicate Effectively with Game Developers
(2020) Bonus Content: How to Compose in Famous Game Composer Styles
(2020) Bonus Content: How to Earn First Dollars as a Video Game Composer

Updated on November 20,, 2020
New bonus content included

Welcome to my course Video Game Music: The Complete Composer's Guide (2020). Back in 2017, this was my second course published on Udemy and it quickly became a hit with my students. Don't take my word for it – read the reviews for yourself...


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Steven unpacks everything one needs to know about how to create music for video games from the composition side...to doing business with an independent game developer. This course is up-to-date, can be applied to several DAW's (even Linux music applications), and could possibly land the average student a job as a full-time composer if they put in extra work in their spare time...I also advise checking out Steven's YouTube channel as well for extra tips to making great music. This course and everything he understands as a money-making-musician is highly recommended! 
–Aaron P.

I really like the way this course is built and all of the information that I am learning...it contains all of the knowledge you need to know if you want to work in the industry! –Vincent G.

I love how this course is designed as if it is a video game with levels and bosses to ‘defeat’, which makes it really fun to learn and progress. I enjoyed Steven's in-depth information about how to recreate different retro consoles (both 8-bit and 16-bit) as precise as possible, lessons about how to sample instruments, and his overview of the three biggest middleware software and how to use them with Unity. All of the extra content (Q&A’s, tutorials, business, etc.) are a great addition to this course. –Lisa H.

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In this updated 2020 version, I’ve removed content that is no longer relevant and have added hours of bonus content to tackle more intermediate & advanced topics including:

  • How to compose in famous game composer styles, such as Nobuo Uematsu’s Final Fantasy series and Koji Kondo’s Legend of Zelda series

  • How to earn your first dollars & grow a music business as a game composer


The bulk of the core content that originally made this course so successful is still here and will teach you all the fundamentals you need to write music for video games.


The main focus of this course is:

  • How to write for every console generation, from retro 8-bit games to modern consoles

  • How to compose in all game genres (Action, Adventure, RPG, Strategy, etc.)

  • How to compose interactive music in middleware (FMOD Studio, Elias Studio, WWise)

  • How to program music in the Unity Game Engine, which is one of the most important skills for game composers


The only prerequisite for this course is that you have access to a Mac or PC. We will be using a Digital Audio Workstation (DAW) to write music on a computer, but don’t worry if you don’t have any music software yet. There are multiple free options available and we’ll cover those as needed throughout the course.


I look forward to connecting with you inside. Talk to you soon.

Your Coach,
Steven Melin

Video Game Music: The Complete Composer's Guide (2020)
$ 94.99
per course
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