3.5  2 reviews on Udemy

Video Game Modelling: The Ice Axe:

Modeling a Game Asset
Course from Udemy
 9 students enrolled
 en
By the end of the course students will be able to model, UV and texture a model for games.
Students will have learnt how to Set up for baking maps using Substance Painter. This can be transfered to an equivilent baker (Maya, 3DS Max, XNormal, ect.).
Students will be able to render and Present their final Model with Texture, at a basic level.

Within this course you will learn how to model an Ice Axe game asset for engine. We will go from High poly to Low poly relatively easily within 3DS Max. All UVW Unwraps and Smoothing groups will be produced within 3DS Max, along with Material ID's. Once this stage is complete we will transfer to Substance Painter and create a texture for our asset to be used within a game environment. The final stage will be applying the asset to the games engine, we will be using the Unreal engine to complete this. We will also render our Asset within IRAY and marmoset for use in a portfolio.

Video Game Modelling: The Ice Axe:
$ 24.99
per course
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