In this series I will be taking you with the setup of a large number of different materials to teach you how to utilise the Unreal 4 material system in a practical way. We will start with some theory on how to use the material UI, the PBR workflow, and addons to the system such as layers and material functions. Then we will move into practical demonstrations, creating new materials each video to cover as many different elements and designs as we can.
Across the series we will look at:
Opaque
Translucent
Masked
Light Functions
Deferred Decals
We will not be exploring UI, Post Process, Volume or Skin shaders in this series as those fall into a more advanced category