This is a practical learning course covering the process of 3D modelling a building in Blender and taking it across to Unreal Engine. We use the Quixel Mega scans library for material and assets. Then create a cinematic in Unreal engine using sequencer. These are great tools and a great skill for people looking to get into the area Architectural Modelling & visualization. The course is packed with tips and tricks while working in both Blender and Unreal engine.
The course is detailed and very easy to follow with each step covered so you can follow along and create this project easily and achieve the same results.
The course also covers:
3D Modelling in Blender
UV Mapping
Using the Megascans Library for materials
Setting up and using sequencer in Unreal engine
Rendering animation
Bonus
Using the free and open source video editor Shotcut to add an intro and outro.