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Learn Unity Games Engine & C# By Creating A VR Space Shooter

A beginners guide to Unity focusing on making a virtual reality game for the worlds leading headset.
Course from Udemy
 437 students enrolled
 en
Installing Unity Hub and the Unity Game Engine
Navigating the Unity's user interface
Importing and preparing 3D assets
Getting Unity Ready for Virtual Reality a look at some Unity engine settings
Creating A Moon Base - Creative session! use provided assets to personalise your moon base
Lighting an environment using Unity directional lights, spotlights and baking
Setting up the VR Camera - using Unity's XR interaction toolkit
Take a look at the base in VR! - building to the Oculus Quest
Adding your hands - use C# combined with animator blend trees to control your hands.
Picking up your weapon - using Unitys XR interactions
Shooting your gun - an intro to C#
Using Unity's C# events system
Spawning the asteroids - coding in C# to instantiate objects into our scene
Creating a Game Manager, a C# class that looks after everything our game is doing.
C# static variables
C# Enums
Keeping track of your score - an intro to user interface in VR using Unitys canvas system
Shooting the Asteroids checking collisions in C# within the unity physics system
Creating a timer using C# to create a timer controlling play duration
How to optimise your game for the Oculus Quest
Occlusion Culling
Bug fixing
Post Processing
Particle System

This course is designed to take you from Unity beginner to game developer! I'll show you the process I go through when creating games in unity starting from scratch! from creating a project all the way to a final build.

Using the free art assets provided you will construct your moonbase then learn how to pick up objects using your virtual hands, shoot laser guns, destroy asteroids and add user interface elements to enhance the experience!

We will create some simple C# scripts that create all the systems behind the game, such as spawning asteroids, managing the player score and controlling the timer. Then to round off the project we add some nice finishing particle effects.

This course is going to teach you the following topics:

  • Where to find Unity, and how to install it

  • Configuring Unity for VR

  • Using Unity's XR interaction system

  • Dealing with art assets and 3D models

  • Lighting 3D environments

  • C# scripts to create custom functionality

  • Building our application to the Oculus Quest

  • User interface systems

  • C# Game manager to control our application

  • C# Event system

  • Adding audio to our game

  • Particle Systems

  • Controlling game objects through C#

  • Post-processing

  • Building to our Oculus device

  • This course uses unity 2019.3 and XR interaction toolkit version 0.9.4.

Everything is designed to be a beginner level so that you can follow along and create your own game with ease. Even intermediate users of Unity will find this useful to learn VR application development


Learn Unity Games Engine & C# By Creating A VR Space Shooter
$ 49.99
per course
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