This course is about how Unity works.
Anyway the aim of this course 1st Volume ISN'T how to create a game.
Here we'll see instead how to handle properly every aspect of Unity by applying tools and workflows on simple scenes.and small different projects.
The course is structured to manage both the importing of animated objects and their control by C# scripts, so to touch all the phases of a production workflow.
We'll begin by creating a Project and build a scene, applying lights and materials to native and imported objects, and how to control and animate them by C# scripts and animation clips.
We'll complete the picture by adding some other topics, such as particle systems, audio management and setting of a User Interface.
As last step we'll see how to export a project and build an executable game.