In this 5000 opportunity we will reuse what we have learned - framework and best-practices - to create and animate graphical models. Herein we will manage both the built-in shapes that come with Python, as well as discover how to register our own shapes for re-use, animation, as well as future modification.
We will discover how to transform and manipulate our models, collect and respond to keyboard and mouse events, as well as create timer-based simulations using a more advanced set techniques; X, Y and Z-axis concepts supported within Python's Turtle Graphics subsystem.