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Achieve 3D Photorealism in Blender 2.8: Subway Challenge

Master the Skill of Turning Any Image Reference Into a Realistic 3D Scene
Course from Udemy
 1811 students enrolled
 en
Learn the Secret to Turn any Image Reference into a 3D realistic Scene
Achieve 3D Photorealism based on Real References NOT Imaginary Scenes
Creating Realistic Materials from Scratch using Substance Designer
Create a Realistic Walk Animation with Real Shaky Movements
5 Rules for Achieving Photorealistic Lighting
Create Clean, Realistic and Optimized Modeling
Learn how to use fSpy Addon to Build 3D Environments
Master Scale Matching by Creating 2 Different Scenes
Learn the Efficient Way to Set Correct UV Mapping in Blender 2.8
Improve the Lighting of your 3D Environments
[NEW] Learn Procedural Generated Texturing in Blender 2.81
Get Rid of Expensive Softwares like: Substance Designer
Create Extremely High Quality Procedural Textures 'Infinite Zoom'

NEW - NO EXTERNAL TEXTURING SOFTWARE WILL BE USED (GET RID OF SUBSTANCE DESIGNER)

- Learn Procedural Texturing in Blender 2.8: Create All Textures Procedurally: Bricks - Ground - Stairs - Ceiling (Concrete)

- Using Substance Designer is Optional


The Main Objective is to Show You the Process of Turning a Real Image into a Realistic 3D Scene.

You will Learn the Basics and Principles of Achieving Photorealism by Working on a real reference example of a Subway: Something that exists in Real Life. You Will Learn everything You need to turn any image reference into a high quality realistic 3D scene in Blender

Achieve 3D Photorealism in Blender 2.8: Subway Challenge
$ 74.99
per course
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