4.5  10 reviews on Udemy

Intro to Substance Painter - Creating Normal Maps

Creating Normal Maps for Hard Surface Objects
Course from Udemy
 57 students enrolled
 en
How to Bake Maps
Use Mirroring
Radial Symmetry
Import Custom Text
Create Straight Lines
Use Stroke Spaceing
Filters
Exporting Maps

Creating Normal Maps - Substance Painter Tutorial
[1hrs 41min] Project Files Included

This tutorial will walk you through how to create normal maps inside of Substance Painter. Learn how to Bake Maps, Use Mirroring, Radial Symmetry, Importing Custom Text, Masking, Creating Straight Lines, Using Stroke Spacing, Exporting Maps and more. By the end of the lesson you will have the skills necessary to create complex normal maps on your own hard surface models.

Files:
FBX, Maya (2020) files and Photoshop files.

Video Tutorials
There are 11 Video Tutorials averaging about 10 minutes per video. These can be viewed in order or feel free to jump into any lesson to just learn a specific technique.

This is part of the Creating Advanced Hard Surface Vehicles in Maya Series:
The series is designed to show the workflow from Modeling to Rendering and Lighting but any part can be viewed as a stand alone lesson. Other Lessons that will continue on what you learned here will included Modeling, UV Mapping, Creating Color IDs, Materials in Substance, and Rendering and Lighting. You will be provided the proper starting files to follow along.

Intro to Substance Painter - Creating Normal Maps
$ 19.99
per course
Also check at

FAQs About "Intro to Substance Painter - Creating Normal Maps"

About

Elektev is on a mission to organize educational content on the Internet and make it easily accessible. Elektev provides users with online course details, reviews and prices on courses aggregated from multiple online education providers.
DISCLOSURE: This page may contain affiliate links, meaning when you click the links and make a purchase, we receive a commission.

SOCIAL NETWORK