This course will guide you through the basic techniques of creating a procedural brick texture in Quixel Mixer. Mixer's layer-based workflow, combined with a procedural approach gives you an incredible amount of creative freedom while creating textures.
Textures created in Mixer can be used in any major 3D-software like Maya, 3ds Max, Blender, ... .
This class focuses on creating a brick texture by only using procedural techniques. Often brick textures are needed in different variations and colour, making it an ideal candidate for a procedural approach.
The followings topics are covered:
Setting up a Mix (the name of a project in Mixer).
Organise layers into groups.
Distinguish between structure- and colour-layers.
Extensively use procedural Mask Stacks.
Add realism through layers which can be customised independently.
Use different Blend modes to obtain a wide range of effects.
Apply dirt to enhance the look and feel.
Use combinations of Mask Components and Mask Modifiers.
Take advantage of Mask Presets to speed up the workflow.
By the end of this course you will have created a procedural brick texture and you will be able to further tailor it to your needs.
Advice
Don't be afraid to experiment with the settings. Often they can result in surprising results on which you can further build upon. Just make sure you save in different files or use different layers when experimenting.
To further extend your skills in Mixer you can:
Create variations of the brick pattern.
Change the colours.
Add layers to change the look and feel.
And remember, don't forget to experiment!