In this course, we will continue from where we ended in Modo Monster Model and rig the 3D character. Rigging is like creating a skeleton. This skeleton can be used to animate the character.
In this course will go through the basic steps of creating a skelton from joints. You will learn how to align end rename them correctly. You will learn how to parent the joints, how to bind the skeleton to the character and adjust the weights. Finally we will go through the first steps of animation (creating keyframes).
If all of these words just don't make sense to you, but you just want to learn how to simply animate a character, then you still can try this course. And if you get stuck, all the scene files are included.