In this series of tutorials, we'll examine workflows for preparing geometry for dynamic simulations. We'll use various modeling techniques to create fast and efficient collision geometry from high resolution models in both Houdini and Maya. We'll create custom tools in Houdini that can be used in a number of various situations while working through real world scenarios and learn how to leverage these tools right within the Maya interface using Houdini Engine for Maya. Software required: Houdini 14 and Maya 2015.
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