This course is about rigging human bipeds in Maya. Anyway, it's a little different from any other course on this topic.
In fact the attention is focused on how to rig and manage specific body parts, more than the whole body all together.
By this method will be possible to rig torso, arms, hands, legs, foots and face with tools and ways specific for the objects at hand.
We'll see how to create a skeleton inside an object, how to set the controllers to manage it and, of couse, how to bind the object's surface to the skeleton's joints.
Beyond the classic constraints between controllers and joints, we'll use expressions, nodes and custom attributes as well: it will be time well spent because all these elements will make easy to manage even a complex rig.
That's all. Have a nice experience with this course and, most of all, have an happy rig !