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Introduction to C# Plug-in Development for Maya 2019

This course will provide an understanding of development setup, overview of Maya API modules, anatomy of a C# plug-in, limitations, and a walk-through of some devkit examples.
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Since Extension 2 of Autodesk Maya 2013, the Maya .NET API, was introduced, developers gained the ability to create C# plug-ins for Maya using Microsoft's .NET technology. Like the Maya Python API, the .NET API is generated from the Maya C++ API, but with the added advantage of having corresponding classes containing the same names and set of functions. In this course, Introduction to C# Plug-in Development for Maya 2019, you'll gain a better understanding of how to use Maya .NET API to develop C# plug-ins. First, you'll discover how to make a dependency node. Next, you'll get a better understanding of the Maya API design. Finally, you'll explore node attributes and examine plug-ins from Maya's devkit. When you are finished with this course, you should have a better understanding of how to use C# plug-in development for Maya 2019.
Introduction to C# Plug-in Development for Maya 2019
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