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LEARNING PATH: Game Development with GameMaker Studio 2

Build amazing games with GameMaker Studio 2
Course from Udemy
 79 students enrolled
 en
Discover the basics behind using GameMaker Studio 2
Get to know all about the available resources in GameMaker Studio 2
Create animations in GameMaker Studio 2's sprite editor
Use tilesets and auto-tiling to make level design faster and easier
Combine all your new knowledge and make your own game
Develop the essential skills to use GameMaker Studio 2 and get a kick-start in bringing your game ideas to life
Discover the structure of all the main statements in GameMaker Language
Know how every aspect of Game Maker Language can be used throughout a game’s functionality
See how different resources come together and combine into a final product

GameMaker Studio 2 is a game engine that is used to publish games to a variety of platforms. It is one of the most versatile and friendly game creation tools for beginner and professional game developers. It is used for the creation of cross-platform and multi-genre video games using a scripting language known as GameMaker Language (GML). So, if you are a beginner who wants to a get a kick-start in you gaming journey with GameMaker Studio, then go for this Learning Path.

Packt’s Video Learning Paths are a series of individual video products put together in a logical and stepwise manner such that each video builds on the skills learned in the video before it.  The highlights of this Learning Path are:

  • Export your games to multiple platforms including Windows, mobile, the Mac, and more
  • Create animations in GameMaker Studio 2's sprite editor
  • Understand the basics behind programming in GameMaker Studio 2
  • Learn complex hardening and migrate security infrastructures

Let’s take a quick look at your learning journey. You will first learn all about GameMaker: Studio 2’s interface and general workflow. You will then be looking at the available resources in GameMaker Studio 2. You will understand the various options of objects and how they change the way your game will work as well as how to create your own simple object for use in a game. You will then learn about rooms, the resource that we use to set out levels, menus, and much more. Next, you will deal with the different types of variables available and about functions and statements. Next, you will learn about loops and scripts. You will then learn to create base assets, player and enemy creation, and finally scoring in the game and exporting your game as a standalone executable so that anyone can play, even if they don't have GameMaker. On the completion of this Learning Path, you will have an in-depth understanding of GameMaker Studio 2 and have acquainted with the GameMaker language.

Meet Your Expert:

We have the best works of the following esteemed author to ensure that your learning journey is smooth:

Nathan Auckett is an independent game developer and a moderator at @gamejolt. He is an advanced GameMaker user and has been using the software for over 7 years now. He started using GameMaker during its seventh version and has been using the built-in programming language ever since to create his own games. In 2012, he began creating small tutorials on various topics in GameMaker and has since then created over 50 tutorials helping people achieve a variety of different tasks in GameMaker. You can find him on Twitter: @NathanAuckett

LEARNING PATH: Game Development with GameMaker Studio 2
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