In this Maya tutorial, we will learn about joint-based facial rigging in Maya. Throughout these lessons we will go over using joints instead of the traditional approach of using blend shapes. We will be using locators and offset joints to attach to NURBs curves. These curves will be the foundation of how the rig works. It's very simple, and very effective. Once the rig is created the rig is re-usable on many different types of meshes.
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The online course "Joint-based Facial Rigging in Maya" costs $29 on the online classes platform PLURALSIGHT
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15 students from the online classes platform PLURALSIGHT have given an average rating of 4.7 to the online "Joint-based Facial Rigging in Maya"
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