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Introduction to MotionBuilder 2012

In this series of lessons, you will be provided with the foundations of working inside of MotionBuilder. Software required: MotionBuilder 2012.
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In this series of lessons, you will be provided with the foundations of working inside of MotionBuilder. In this series of lessons, we'll learn the foundations of working inside of MotionBuilder. We'll begin by familiarizing ourselves with MotionBuilder's interface and how to load in files and other assets. We'll learn how to move objects in 3d space and learn how to work with its Transport Controls for playing back animation. We'll learn about its keyframing tools, like the Key Controls and Fcurves window, for creating, polishing, and cycling animation. We'll then discuss Characterization, which is the process of making your characters ready for animation and retargeting. We'll learn how to work with its advanced Control Rig and how to use its Pose Controls to build performances faster. From there, we will learn how to work with its robust animation layering system, how to set up cameras, and how to create real-time movies for previews. This course will provide you with the solid foundation you need to comfortably integrate MotionBuilder into your production pipeline to create animation faster and easier. Software required: MotionBuilder 2012.
Introduction to MotionBuilder 2012
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