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Introduction to Modeling in MODO 302

Learn a time-saving workflow to automotive modeling and a multitude of modeling tools and techniques that can be used for film, games, and design. Software required: modo 302 and up.
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Learn a time-saving workflow to automotive modeling and a multitude of modeling tools and techniques that can be used for film, games, and design. Contains 5.5 hours of project-driven training. Perfect for new and experienced artists using modo. Popular highlights include: Modeling Tools Overview; Working with Mesh Items; Copying/Pasting Geometry; Selection Methods; Beveling Polygons and Edges; Adding Edge Loops; Backdrop Images for Reference; Creating Geometry with Curves; Joining Geometry; Reusing Geometry; Modeling with Deformers; Shaping Objects with Element Move; Combining Falloffs and Transforms; Working with Symmetry; Mirroring Geometry; Extruding Geometry Along Curves; Flex Tool; Modeling with Primitives; Extruding Polygons; Adding Geometry with Edge Extend; Creating Fitted Panels; Cloning Geometry Along Curves; Adding Edges with Edge Slice; Placing Geometry with Mesh Paint; Adding Materials; Rendering with HDRI. Software required: modo 302 and up.
Introduction to Modeling in MODO 302
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