This course will run through the process of creating a bipedal type character rig.
The topics covered in the course are as follows:
Creating a skeleton
Creating a Control Structure
Binding a mesh to the skeleton.
Creating Custom attributes for different movement functions like foot rolls and finger bends
Using set driven key to make the attributes move.
In addition, you will learn about
Blend Shapes
A little bit of MEL Scripting for posing.
Info on how to keep yourself organized when rigging.