This course is designed as an introduction to some of the most common Nodes and Dynamic Functions used in animating Substance materials. We'll build an Animation Test material that will incorporate these nodes and functions to see how we can get them to work together to create almost unlimited animation possibilities.
One at a time, we'll examine the Pixel Processor, Splatter, Transform 2D and FX Map nodes, noting their strengths and weaknesses in material animation. As we do this, and begin to connect them, we'll also take a look at several other Nodes and techniques we can use to create even more functionality in our material. We'll also take a look at how we can use Dynamic Functions to animate noises in the Substance Library as well as the colors of our material.