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How to conclude a computer game [with Godot 3.1 practice]

Theory and practice for great computer game plan and development in game engines [Godot 3.1.1 Unity 2D Unreal]
Course from Udemy
 2 students enrolled
 en
How to plan computer game and how to conclude started computer game.
Time content management in game development and practical activities like instancing nodes, object groups and scenes.
First six lectures are free (just use lecture preview). Other 20+ lectures and bonus content (see bonus inside curriculum) are for course students.

Are you plan to make a computer game? Do you need to conclude one? This course will teach you how to plan and realize computer game. This is paid course, but many lectures are in preview mode, so people without money for a course can learn it also. First part of course are group of theoretical micro lectures, and after it is a part of practical micro lectures.

Course use terminology from Godot , Unity and Unreal. All practical examples are made under Godot 3.1.1. game engine.

If you make your first computer game, developing games or concluding a game you will need to understand computer game theory about planing 2D or 3D games. It's not important what type of game you make platformer, grid-based, rts, mmo, 3d platformer, adventure, puzzle, rpg, shooter, clicker, tycoon, mini games, archery, hyper, casual,  or any other, it's wise for you to know how to conclude it, save time and be more productive.

The tutorial is for advanced and beginner students who have wide programming knowledge like animation, design, gd script, java script, particle creation, shader creation, 2d or 3d skeletons,  and want to implement this know how methods to conclude computer game. In course you will learn how to implement all of your knowledge in time-content manner.

How to conclude a computer game [with Godot 3.1 practice]
$ 29.99
per course
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