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C# 1000: Object Oriented Frameworks For Polyglots

Jump-Start Your Cross-Platform, C# Projects
Course from Udemy
 7 students enrolled
 en
Use C# Classes, Structures, & Interfaces to begin the creation of a cross-platform gaming framework
Learn how to debug modern C# programs using Microsoft Programming Tools
Understand how to navigate between active & debugging windows
Review scope of class / namespace / assembly relationships
Practice distinguishing .NET paradigms such as getters, setters, static, dynamic, and enumerated content generation
Create code from requirement specifications, diagrams, & testing techniques
Discover standard, as well as alternative, coding styles & naming conventions
Discover the differences between reference, as well as value, types
Learn how to create Object-Oreinted Accessors , Mutators, and Object Factories
Review C# lists & arrays, as well as advanced data creation & initialization strategies
Discover how to research, design, as well as to apply Interfaces to an evolving framework design
Understand how to choose between using a `struct,` and a `class,` when managing Interfaces and new objects
Discover how to create a highly re-usable "navigational computer"
Use the "navigational computer" to to plot random on-course movements, at game-relative speeds

Welcome to our second C# training opportunity!

Since we created our first educational opportunity for C# Builder back in 2004, the C# programming language has much changed. Known as “C# 1000: Object Oriented Frameworks For Polyglots” this modern educational opportunity has been designed for students who are either extremely smart, or are already familiar with another modern programming language.

Great for accelerated concept reviews, or to fast-track your learning, topics in “Frameworks For Polyglots” are ordered so as to rocket students into writing reusable, real-world C# .Net Core and .NET Framework Applications, as quickly as possible.

While all C# keywords and concepts will be covered in this training series, the accelerated learning process spends far less time forcing students to re-type under-related examples, to instead focus upon demonstrating what students will need to use to create ready-to-re-use programming solutions. Focusing upon using C# to create an event driven, cross-platform console game, there are few unrelated programming examples here.

So if you are tired of writing “throw away” code... or if you find yourself skipping – or sleeping – your way through so many silly & sophomoric programming examples, then our “For Polyglots” training is designed for you.

C# 1000: Object Oriented Frameworks For Polyglots
$ 94.99
per course
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