This Course is the first of the Video game Asset Creation Series. You will be creating a Nursery House using a poly cube and ZModeler Brush.
Once the model is ready then you will be exporting it to Substance Painter for texturing. Finally, you will render in Substance painter and export the model with textures to the Unreal and Unity game engines.
This is a continuing series of creating a Full-Blown RPG Game TownMap in Unreal Engine. More courses will be added to this series and you will learn how to model every building, Some of these tutorials will be free.