In this course, you are going to model a snazzy-looking wooden toy car in Maya–an Aston Martin based design. You'll learn the basics of modeling in Maya by using the Quad draw tool, the Extrude command and the Multi-Cut tool. You'll learn the basics of UV mapping in the UV Editor. You'll follow up with a basic introduction to creating Arnold shaders using the aiSurface Shader and setting up lights for rendering. Lastly you'll animate and render that animation followed by assembling frames in Adobe's Media Encoder and the free ffmpeg utility on the Macintosh.