In this course you will learn how to code games in GameMaker Studio 2.
Using GameMaker's powerful programming language, GML, you can make almost anything in GameMaker Studio 2.
The course will be covering the basics of GML, which includes variables, if statements, and functions.
We will be covering
Collision Functions - How to program collisions between moving objects
Randomization - Generate random numbers
Instance Creation - Create new objects using code
Inputs - Detect keyboard and mouse input from the player
Alarms - Run code after a certain amount of time
This course is designed for people who wish to learn GML to code games in GameMaker Studio 2, or GameMaker Studio 2 users who wish to expand or improve their knowledge of GML.
At the end of the course, we will have covered the basics of how to code, and, how to control your objects using code.