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Build a Cinematic Bridge Environment in Blender 2.9

Step by Step Guide to Learn 3D Photorealism by Creating Realistic Environments in Blender
Course from Udemy
 30 students enrolled
 en
Achieve 3D Photorealism based on Real References NOT Imaginary Scenes
Creating Realistic Materials from Scratch using Procedural Texturing in Blender
Create Clean, Realistic and Optimized Modeling
Improve the Lighting of your 3D Environments

-- Scale Matching

So in the  first section you gonna learn scale matching

- We will gather multiple references on our bridge and we will do our calculations

- This is the first building block for Achieving Photorealism.. without it everything else won't gonna follow

So you gonna learn the right way of matching the scale of any external scene


-- Modeling

And then we gonna start the modeling process

So you gonna learn all the tools that you need to model in a realistic way.. all the tips & tricks that you need

- How to use the Curves to build any shape that you want including Fences & Bridge Wires

- The bevel tool

- Proportional Editing

- Modifiers: Subdivision - Follow Path - Array - Mirror


-- Texturing

And then we will jump into the texturing, and this is where the real fun get started

- You will learn how to tweak the Asphalt node setup that I built to create any kind of asphalt that you want

- You will learn Procedural Generated Texturing by Creating Multiple Materials (Rust - Concrete..)


And also I promise that in the coming updates, I will break everything down and help you learn the procedural texturing  and how can you generate any texture you want in Blender only without relying on any texturing software like Substance Designer (Zero Cost)

Once you learn this skills you will have a great Leverage in the 3D graphic design


-- Lighting

You will learn how to set the correct lighting in your scene, Adding HDRI maps tweaking the settings to have different outcomes

- Camera Settings: We will add Depth of Field to our camera to add another layer of Photorealism to our scene

Because usually cameras don't clearly cover everything in our scene, some spots are clear other aren't.. so we must keep that aspect as well.

Then we will give our scene a Render


-- Compositing

Finally after our render is completed we will start adding some effects like the Glare to add some foggy glow around our lighting sources.

Blur: We will add the blur to give the illusion that our scene is in motion

Color Balance: to have multiple lighting effects in our scene (Cold like the movies & Warm like a nice beautiful day)



So this is my Promise to You in this Course:

I will help you achieve this final result even if you are a complete beginner, all I need is your time and patience - because to be honest sometimes it will be frustrating, but I'm willing to mentor you directly

Build a Cinematic Bridge Environment in Blender 2.9
$ 94.99
per course
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