Learn how to create 3D Models and Assets for games & texture it using Autodesk 3dsmax & substance painter , one of the industry leading tools in 3d modeling & texturing ,
We start super simple so you'll be ok with no previous experience.
The course is project-based , so you will applying your new skills immediately to real 3D models.
what we will do inside 3dsmax ?
first we will dive into 3dsmax and explore basic 3d modeling tricks , once you feel comfortable with the software
we will move to create a game ready asset ( medieval shield ) from a couple of 2d references .
once we are done with the base shape , we will start adding small details to our shield .
and finally before exporting our 3d file to substance we will apply and understand UV unwrapping .
what we will do inside Substance Painter ?
first , we will understand how substance painter works & get used to some basic functionalities,
then we will import our 3d medieval shield & start texturing it and make good use of very good techniques that will allow us
to add interesting details using the normal map channel.
once we are happy with the result we will export our PBR textures.
what we will do inside Marmoset Toolbag ?
first we will import all our previous work , add some interesting lightning & render both a video and screenshots that you can add to your portfolio
This course is perfect for anybody seriously wishing to pursue a career in the game industry as a 3d artist
It's suitable for beginners to Intermediate levels. The more advanced artists may find some very good new tricks in the texturing part specially.
Over time, the course will get regular updates so we can build more stuff and shape your new skills to the next level .