This class is directed to anybody interested in created characters with Max.
The class document in detail the creation of different characters that can be used in animation, illustration or video games.
The different case studies were carefully selected to illustrate the most populars and effective modeling strategies.
The class also covers in great detail the process of unwrapping and creation of
customized realistic textures.
Upon the completion of the class the student will be able to model and texture just about any character to be implement in animation or illustration or video games.